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Out of the Abyss – Day 3: Whispers and Cracks

 The third day began differently. Not with the sharp crack of whips or the bark of orders— —but with a silence that watched. Balack opened her eyes slowly. The damp stone pressed against her back. Chains rattled lightly as she stretched with almost feline elegance. Around her, the others stirred — slower, heavier than before. Something in the air felt wrong. Skyme curled tighter against Balack’s side, muttering in her sleep, something about spiders that sang. Edith woke laughing—a breathless, giddy sound—as if she’d just heard the punchline to a terrible joke. Zharina sat up instantly, scanning the pen, her body tense like a bowstring. Only Jimjar seemed unfazed. "Nightmares, eh?" he said brightly, dusting himself off. "Bet you five silver it gets worse." He waited, grinning, hand out expectantly. No one took the bet. The guards came late this morning. Sloppy. Tense. Even they seemed disturbed. The prisoners were split up again for chores. Balack, Zhari...

Out of the Abyss – Day 2: Chains and Smiles

The second day of captivity began not with the blare of horns or the clash of arms, but with the rattle of keys and the cold slap of reality. Guards barked orders outside the slave pen. One by one, prisoners were prodded awake by the butts of crossbows through the bars. Balack Rednoir rose with the poise of a queen at court, her chains clinking musically as she moved. Her black hair was a tangled crown, her expression a perfect, effortless smile. "Up, little petals," she said, voice like velvet over broken glass. "Our hosts await." Zharina Melinster stood already, silent and disciplined. Edith Valor bounced up with wild energy, flashing a grin wide enough to crack stone. Skyme Deleaf, three feet of cheerful menace, hopped to her feet like a spring-loaded toy. Jimjar was already waiting by the gate, arms crossed, grinning from ear to ear. "Morning, friends!" he called out. "I’ll bet one silver piece we get assigned water hauling again. Any take...

Out of the Abyss – Day 1: The Cage

The world returned to them through a haze of poison and stone. Balack Rednoir was the first to lift her head, blinking slowly. The heavy weight of a collar bit at her neck, the chains at her wrists clinking lightly as she shifted. She smiled—small, controlled, a queen dethroned but still very much regal. "Ah," she whispered under her breath, her voice like silk, "we've been invited to a rather exclusive event." Around her, the others stirred. Zharina Melinster sat up stiffly, silent but alert. Edith Valor rolled over with a wild grin plastered on her face, still half-drunk on chaos and glee. Skyme Deleaf blinked twice, then giggled. "We're guests!" she chirped, rattling her chains like a tambourine. From the shadows of the slave pen, two figures approached cautiously: a dwarf woman with fiery hair and stern eyes, and a wiry deep gnome grinning from ear to ear. "Name’s Jimjar," said the gnome with a sweeping bow, chains jingling. ...

Cutain call an Eberron adventure - Solo

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  Here is the video where I made a summary of how I played this adventure solo and here is the text file with my rolls and my character stats: art by me :) Colbaltus True Neutral Rogue/Wizard Universalist Str 12 Dex 16 Con 12  Wiz 10 Cha 8 Int 18 Armor 4 + 1 familiar + 1 bladded kilt. Defense 3 HP 6 CP 9 Armand Armadilo familiar +1 to armor Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9 Armor 1 Defense 6 + 2 natural + 2 size HP 3 Weapons Mace +3 if enemie is being attacked. Light crossbow + 3 Bladed kilt +0 Spells 0 Ray of frost Mending Detect Magic Message 1 Mage Armor Grease True Strike 2 Invisibility Alter Self 3 Ice ball Courtain Call Scene 1: A Charlatan's Call Max Murlock: Thank you for coming. My name is Max, and I’m in a spot of trouble. Lady Nora approached me and asked that I find her missing husband. She fears he is been kidnapped or worse, but the Watch isn’t taking his disappearance seriously. That’s where you come in. You see… I’m not actually a private investigator...

Rednoir in Eberron - The forgotten forge playthrough

Our beloved party going through "The forgotten forge" a level 1 adventure. I didn't like this one that much that's why I kind of struggled to finish it. I mean I like it as a normal adventure but wasn't that great for solo.   This version of the sisterhood is really close to the "canon" group. Except Skyme is a normal halfling and Faraled is a normal elf. Why is the Rednoir Sisterhood in Sharn? Balack thought it was a good place for a party of adventurers to earn some money. Part one: Death in the Upper City 1 The bloody bridge The group is in Sharn, the city of towers. Curtains of water fall from the sky as you traverse the labyrinthine walkways of Sharn. The stone and wooden paths wind around and between the towers and spires high above the ground, forming a complex latticework that can be very confusing on evenings such as this. The rain falls hard, running off higher walkways and balconies in drenching waves, making it difficult to see much more than...

Skyme Diablo I version

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